Colector of Weapons: Arimantal has always with him at least 5 +1 glaives, spears or pikes.
Currupted Body: Arimantal has advantage on saving throws to avoid the poisoned, petrified and paralyzed condition.
Martial Arts Master: Arimantal had martial arts training it has advantage on acrobatics and athletics skill checks, and advantage to avoid the restrained or grappled conditions.
Weapon Master: Arimantal has proficiency in martial weapons and medium and light armor.
Galsye Magic Eye: Arimantal can use the detect magic spell at will, as a bonus action and without requiring concentration.
Spellcasting: Arimantal still retains knowledge of the sacred arts of divine magic taugth to him in his past, it knows and can cast the following spells as a 5th level spellcaster with a +8 spell attack roll and a spell save DC of 16.
At will: Light, Toll the Dead, Sacred Flame
1st Level: (4 spell slots) Bane, Bless, Cure Wounds, Shield of Faith.
2nd Level: (3 spell slots) Aid, Augury, Lesser Restoration, Warding Bond, Silence.
3rd Level: (2 spell slots) Remove curse, glyph of warding, Mass Healing Word.
Multiattack: Arimantal can make tree melee attacks on its attack action, one melee attack and one ranged attack or two ranged attacks.
Wicked Glaive: Melee Weapon Attack +7 to hit, 10ft reach ,one target for 1d12+3 slashing damage + 2d6 necrotic damage, whenever a creature is hit by this glaive it must succeed in a DC 14 Cosntitution saving throw being unable to regain hit points until the end of its next turn.
Pike: Melee Weapon Attack +7 to hit 10ft reach, one target for 1d10+3 piercing damage.
Palm: Melee Weapon Attack +7 to hit, 5ft reach, one target for 1d6+3 bludgeoning damage, a creature hit by two Palm attacks on the same turn must succeed in a DC 14 Strenght saving throw falling prone on a failure.
Currupted Symbol of Shadow: Ranged Spell Attack +8 to hit, 60ft range, one target for 3d10 necrotic damage, a creature hit by this attack must succeed in a DC 16 Wisdom saving throw being cursed with curruption until the end of its next turn, when cursed in this way a creature has a -1 penalty on attack rolls saving throws and skill checks until the end of its next turn.
Description
Arimantal was a catman demon hunter of the Bar´Guliam Empire, he was cursed by many of the demons he killed, ending up currupted and mad with bloolust, he then give himself to the Demon Hunter Clans to be exiled in the No´Bak islands in the north where he remains hidden away falling deeper into hatred and curruption.
Comments