false appearance: when still and not attacking, the animated amp's looks are the exact same as a large speaker.
bolt: the amp shoots a black bolt for 2d8 force damage, and the bolt explodes on contact for 1d4 damage in a 10-foot sphere.
bolt: the amp makes one bolt attack.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
the animated amp is a large speaker that shoots black bolts. the amp makes a good turret, and all it asks in return is magic energy. using a projectile-to-gun machine, you can get an amp crossbow, and killing one lets you have the ammo that it had, which works on most guns.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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