Medium Monstrosity, Chaotic Evil
Armor Class 11 Plate
Hit Points 32 (8d8)
Speed 40 ft.
STR
14 (+2)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
11 (+0)
CHA
8 (-1)
Saving Throws STR +6, DEX +6, CON +8, INT +2, WIS +2, CHA +0
Skills Athletics +6, Survival +10
Damage Immunities Acid
Condition Immunities Paralyzed, Unconscious
Gear Potion of Healing, 2 Potions of Invisibility, Falchion, 2 Javelins, silk rope (50 ft.)
Senses Darkvision 60 ft., Passive Perception 6
Languages Common, Draconic
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Falchion. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) [slashing] damage.

Javelin. Melee or Ranged Weapon Attack: +10 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 3 (1d6 + 2) [piercing] damage.

Acid Breath (Recharge 5-6). The Blackspawn raider exhales acid in a 40-­foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 8 (4d4) acid damage on a failed save, or half as much damage on a successful one.

Description

This humanlike creature has black-scaled skin with glints of green. Two horns jut from the sides of it's head, curving forward around it's skull. It wields a falchion.

Blackspawn raiders are vicious hunters. They are proud to be descended from Tiamat, and they revel in making her will manifest.

Previous Versions

Name Date Modified Views Adds Version Actions
3/31/2025 6:08:52 PM
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3/31/2025 8:17:00 PM
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3/31/2025 9:52:51 PM
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3/31/2025 11:52:06 PM
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4/1/2025 7:43:17 PM
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Habitat: Swamp

Samueltheslayer

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