| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +5 |
| DEX | 10 | +0 | +0 |
| CON | 18 | +4 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 14 | +2 | +2 |
Action Surge (1/Short or Long Rest). The champion can take one additional action on it's turn.
Improved Critical. The champion's weapon attacks score a critical hit on a roll of 19 or 20.
Multiattack. The champion makes two attacks with its Greatsword or its Longbow.
Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 11 (2d6 + 4) Slashing damage. If the weapon rolls a 1 or 2 on it's damage die, the champion can reroll the die, but must use the new roll, even if the new roll is a 1 or a 2.
Longbow. Ranged Weapon Attack: +2 to hit, range 150/600 ft., one target. Hit: 4 (1d8) Piercing damage.
Second Wind (1/Short or Long Rest). The champion regains 10 (1d10 + 5) hit points.
Description
The archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows.
DCR 2 - OCR 4
Round 1, 2 & 3 : Multiattack, may use Action Surge and Second Wind if available
Previous Versions
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1/29/2024 4:03:30 PM
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2
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2/1/2024 12:08:36 AM
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2/1/2024 12:32:39 AM
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3
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2/1/2024 9:18:29 AM
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3
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5/14/2024 6:47:58 PM
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16
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5
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5/20/2024 5:11:16 PM
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11
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4/1/2025 8:10:19 PM
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35
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19
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