| Mod | Save | ||
|---|---|---|---|
| STR | 19 | +4 | +4 |
| DEX | 21 | +5 | +5 |
| CON | 17 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | −4 | −4 |
| WIS | 10 | +0 | +0 |
| CHA | 5 | −3 | −3 |
Pack Tactics. The Allosaurus has Advantage on attack rolls against a creature if at least one of the Allosaurus’ allies is within 15 feet of the creature and the ally doesn’t have the Incapacitated condition.
Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d12 + 4) Piercing damage and causes a large laceration if the attack isn't resisted and the target can bleed. Lacerated target bleeds an additional 1d6 damage for every one of its turns, unless healed. Lacerations can stack with additional bites.
Claws. Melee Attack Roll: +6, reach 5 ft. Hit: 8 (1d8 + 4) Slashing damage. If the target is a Large or smaller creature and the Allosaurus moved 30+ feet straight toward it immediately before the hit, the target has the Prone condition, and the Allosaurus can make one Bite attack against it.
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