| Mod | Save | ||
|---|---|---|---|
| STR | 13 | +1 | +1 |
| DEX | 14 | +2 | +2 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 7 | −2 | −2 |
| WIS | 19 | +4 | +6 |
| CHA | 9 | −1 | −1 |
Dark Devotion. The Cultist Devout has advantage on saving throws against being charmed or frightened.
Spellcasting. The Cultist Devout is a 5-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The Cultist Devout has following Cleric spells prepared:
Cantrips (at will): Guidance, Sacred Flame, Thaumaturgy
1st level (4 slots): Inflict Wounds, Command, Mage Armor
2nd Level (3 slots): Hold Person, Spiritual Weapon, Prayer of Healing
3rd Level (2 slots): Bestow Curse, Spirit Shroud
Unholy Devotion. Because of the connection to a connection to its deity, the Cultist Devout has resistances to Radiant and Necrotic damage. In addition, whenever this creature casts a spell on an allied creature that heals it, that creature gains temporary hit points equal to the Cultist Davout's Wisdom Modifier.
Multiattack. The Cultist Devout makes two Morningstar Attacks.
Morningstar. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 6 (1d8 + 1) Bludgeoning damage damage.
Opportunity Attack. The Cultist Devout makes an attack of opportunity on any creature that leaves or passes through it's melee range.
Description
The average Cultist, forever devout to whichever unholy entity they may associate, having been given power as emphasis to serve.
Apart of Messy Gravy's Enhanced Cultists