Medium Humanoid, Any Non-Good Alignment
AC 15 (Chain Shirt)    Initiative +2 (12)
HP 113 (9d8 + 68)
Speed 30 ft.
Mod Save
STR 13 +1 +1
DEX 14 +2 +2
CON 16 +3 +3
Mod Save
INT 7 −2 −2
WIS 19 +4 +6
CHA 9 −1 −1
Immunities Necrotic, Radiant
Senses Passive Perception 18
Languages Common
CR 4 (XP 1,100; PB +2)
Traits

Dark Devotion. The Cultist Devout has advantage on saving throws against being charmed or frightened.

Spellcasting. The Cultist Devout is a 5-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The Cultist Devout has following Cleric spells prepared:
Cantrips (at will): Guidance, Sacred Flame, Thaumaturgy
1st level (4 slots): Inflict Wounds, Command, Mage Armor

2nd Level (3 slots): Hold Person, Spiritual Weapon, Prayer of Healing

3rd Level (2 slots): Bestow Curse, Spirit Shroud

Unholy Devotion. Because of the connection to a connection to its deity, the Cultist Devout has resistances to Radiant and Necrotic damage. In addition, whenever this creature casts a spell on an allied creature that heals it, that creature gains temporary hit points equal to the Cultist Davout's Wisdom Modifier.

Actions

Multiattack. The Cultist Devout makes two Morningstar Attacks.

Morningstar. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 6 (1d8 + 1) Bludgeoning damage damage.

Reactions

Opportunity Attack. The Cultist Devout makes an attack of opportunity on any creature that leaves or passes through it's melee range.

Description

The average Cultist, forever devout to whichever unholy entity they may associate, having been given power as emphasis to serve. 

 

 

Apart of Messy Gravy's Enhanced Cultists

MessyGravy