Small Beast, Chaotic Good
AC 18 Natural    Initiative +8 (18)
HP 127 (12d20 + 7)
Speed 50 ft., Fly 20 ft. glide, Burrow 30 ft. bunny burrow
Mod Save
STR 20 +5 +5
DEX 26 +8 +8
CON 24 +7 +7
Mod Save
INT 16 +3 +3
WIS 18 +4 +4
CHA 14 +2 +2
Skills Arcana +5, Perception +5, Persuasion +5
Resistances Damage from Spells
Immunities Charmed, Petrified, Poisoned
Senses Blindsight, Darkvision, Truesight; Passive Perception 30
Languages Common
CR 1/4 (XP 50; PB +2)
Traits

Magic Resistance. The Almiraj has advantage on saving throws against spells and other magical effects.

Spellcasting. The Almiraj is a 2-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The Almiraj has following [class name] spells prepared:
Cantrips (at will): Mage Hand, Prestidigitation
1st level (5 slots): Chromatic Org, Magic Missile

Actions

Multiattack. The Almiraj either makes two horn attacks or a horn and a hoof attack.

Horn. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 5) Piercing damage.

Hoof. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 5) Bludgeoning damage.

Habitat: Any

945dmp23

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