Medium Undead, Lawful Evil
Armor Class 15 (natural armor)
Hit Points 105 (14d8 + 42)
Speed 35 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
9 (-1)
WIS
9 (-1)
CHA
9 (-1)
Saving Throws STR +8, DEX +7
Skills Acrobatics +7, Athletics +8
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Necrotic
Senses Blindsight 60 ft., Passive Perception 9
Languages --
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Life Drain (Recharge 6). Up to one target within 10 feet of the Deathsworn must succeed on a DC 16 Constitution saving throw or take half of their current hit points in necrotic damage. The Deathsworn gains hit points equal to the number of hit points lost.

Actions

Multiattack. The Deathsworn makes two attacks, one with his Gore and one with his Glaive. He can replace one of the attacks with his Javelin.

Glaive. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 3) slashing damage.

Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d12 + 3) piercing damage and the target must succeed on a DC 16 Strength saving throw or be knocked prone.

Javelin. Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 3) piercing damage.

Gingr96

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