Huge Beast, Unaligned
Armor Class 16 natural armor
Hit Points 142 (15d12 + 45)
Speed 50 ft., Walk 30 ft.
STR
22 (+6)
DEX
12 (+1)
CON
20 (+5)
INT
4 (-3)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws STR +19, DEX +6, CON +17, INT −2, WIS +8, CHA +2
Skills Athletics +9, Perception +5, Stealth +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Blinded, Prone
Senses Darkvision 60ft, Tremorsense 120ft, Passive Perception 15
Languages Primordial -can understand it, but cannot speak understands primordial but cannot speak
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Tunneler’s Might. The Burrowfang Titan can move through solid earth or stone as if it were difficult terrain, leaving behind a 10-ft.-wide tunnel. Any creature within 5 feet of it as it emerges must make a DC 16 Strength saving throw or be knocked prone.

Earthshaker (Recharge 5-6). As an action, the Burrowfang Titan slams the ground, causing a localized earthquake in a 30-ft. radius. All creatures in that area must make a DC 16 Dexterity saving throw or take 5d10 bludgeoning damage and be knocked prone. Structures in the area suffer significant shaking, potentially collapsing if already damaged.

Fury of the Deep Burrow. If the Burrowfang Titan takes more than 30 damage in a single turn, it instinctively retaliates by burrowing into the ground as a reaction, then emerging at a point within 30 feet at the start of its next turn, creating difficult terrain in a 15-ft.-radius area.

 

Actions

Multiattack. The Burrowfang Titan makes two Claw attacks and one Bite attack.

Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) [piercing] damage. If the target is Medium or smaller, they must make a DC 16 Strength saving throw or be grappled (escape DC 16). While grappled, the target is restrained.

claw. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 6) [slashing] damage.

Landslide Roar (Recharge 6). The Burrowfang Titan unleashes a deep, resonant roar, causing the ground to shake violently. All creatures within 40 feet must make a DC 17 Constitution saving throw or be deafened and stunned for 1 round. Additionally, loose rocks and debris fall in a 20-foot radius, dealing 4d6 bludgeoning damage to creatures in the area.

Reactions

Fury of the Deep Burrow. If the Burrowfang Titan takes more than 30 damage in a single turn, it instinctively retaliates by burrowing into the ground as a reaction, then emerging at a point within 30 feet at the start of its next turn, creating difficult terrain in a 15-ft.-radius area.

Legendary Actions

The Burrowfang Titan can take 2 legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature’s turn

Burrow Rush (Costs 2 Actions). The Burrowfang Titan burrows up to 40 feet and emerges, making a Claw attack.

Shifting ground (Costs 1 Actions). The ground within 20 feet of the Titan becomes difficult terrain until the end of its next turn.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Burrowfang Titan is a colossal subterranean beast, a monstrous fusion of a badger’s brute strength and a mole’s burrowing prowess. Its body is covered in thick, layered fur and jagged patches of stone-like plating, hardened from years of digging through bedrock. Its elongated, star-shaped nose is lined with hyper-sensitive tendrils that twitch and pulse, detecting even the faintest vibrations in the earth.

Its muscular forelimbs end in enormous, obsidian-like claws, sharp enough to carve through solid stone. These claws are not just for digging but are also formidable weapons capable of rending foes apart. Its beady, silvered eyes are nearly vestigial, as the Titan relies more on echolocation and tremor-sense to track prey.

Despite its immense bulk, the Burrowfang Titan moves with surprising speed through the ground, its body propelling forward like a tidal wave of rock and soil. It can erupt from beneath the earth in a shower of shattered stone, ambushing intruders before they even know they are being hunted.

Legends tell of these creatures slumbering for centuries beneath the land, only to awaken when their territory is disturbed. Some druids believe them to be the guardians of ancient pathways, while others see them as forces of nature that should never be crossed.

Lair and Lair Actions

The lair of a Burrowfang Titan is an underground labyrinth of tunnels, caverns, and deep burrows, some of which have existed for centuries. The walls are lined with veins of crushed stone and strange, glowing fungi that thrive in the damp, humid air. Tremors frequently shake the area, as the Titan’s restless movements cause minor cave-ins and rockslides.

At the heart of the lair lies the Tectonic Hollow, a massive chamber filled with the remnants of ancient civilizations long swallowed by the Titan’s burrowing. Shattered ruins, petrified trees, and broken relics dot the cavernous expanse, hinting at lost histories and forgotten secrets. Pools of thick, mineral-rich mud bubble along the edges, acting as both a trap for unsuspecting intruders and a resting place for the beast.

Massive claw marks adorn the walls, some stretching nearly twenty feet in length. These gouges mark areas where the Titan has expanded its domain or lashed out in rage. The deeper tunnels spiral downward into unknown depths, rumored to lead to the molten heart of the world or perhaps even more colossal creatures lurking below.

Those who enter the Titan’s lair unprepared rarely return, their bodies lost to the endless chasms beneath the earth. However, for those seeking rare minerals, lost relics, or the challenge of slaying a true force of nature, the Titan’s domain is both a perilous tomb and a place of untold riches.

Lair Actions

On initiative count 20 (losing initiative ties), the Burrowfang Titan takes a lair action.

  • Rocks Collapse. A 10-ft. radius section of the ceiling or walls collapses, forcing creatures in the area to make a DC 15 Dexterity saving throw, taking 4d8 bludgeoning damage on a fail or half on a success.
  • Sudden Sinkhole. The ground within 15 feet of the Titan crumbles, turning into quicksand-like terrain. Creatures in the area must make a DC 15 Strength (Athletics) check to move freely or be restrained by shifting earth.

 

Habitat: ForestHillMountainPlanar (Elemental Plane of Earth)Underdark

comniels

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