| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 14 | +2 | +2 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 16 | +3 | +8 |
| WIS | 20 | +5 | +10 |
| CHA | 14 | +2 | +2 |
Magic Resistance. The Archdruid has Advantage on saving throws against spells and other magical effects.
Multiattack. The Archdruid makes three Thorny Vine attacks, they can replace one of the attacks to cast an at will spell.
Thorny Vine. Melee or Ranged Attack Roll: +10, reach 5 ft. or range 150 ft. Hit: 27 (4d10 + 5) Piercing damage, and the target is restrained until the start of the Archdruids turn.
Spellcasting. The Archdruid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 18):
At Will: Earth Tremor, Plant Growth, Faerie Fire, Invisibility, Elementalism, Barkskin (included in AC), Message, Spare the Dying
2/Day Each: Aura of Vitality, Summon Fey (level 7 version)
1/Day Each: Shapechange, Primordial Ward (cast before combat), Scrying, Transport Via Plants
Misty Step (3/Day). The Archdruid casts Misty Step, using the same spellcasting ability as Spellcasting.
Description
Archdruids have harnessed the immense flow of natural power in their region and utilize it to it extent. While some use their magic for the world, Archdruids are usually secluded and only use their power to protect their groves.
Druids
Druids are those that use the magic of nature to preserve the groves they inhabit. Most are part of circles of druids gaining their power from the traditional education to harness nature, others will have gained it either by self learning or having a intense connection to the world.
Roll on or choose a result from the Druid Roles table to inspire different sorts of Druids.
Roll 1d10. The Druid is.....
- An stargazer who draws magic from stars.
- A tender to exotic animals long thought dead.
- A protector of a massive Underdark cavern.
- A oracle who interprets natural omens.
- An individual who was born from fey ancestry.
- A druid protecting ancient seals.
- A hermit who tends to a massive forest by himself.
- A mage who has forgone their arcane power for natural.
- A witch who uses secret natural powers long forgotten.
- An aggressive druid that destroys all manmade objects.
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