Medium Aberration (Human), Unaligned
Armor Class 13 Natural
Hit Points 230 (11d8 + 25)
Speed 40 ft.
STR
13 (+1)
DEX
17 (+3)
CON
14 (+2)
INT
8 (-1)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws STR +4
Skills Arcana +5, Athletics +5, Insight +5
Senses Blindsight 5 ft, Passive Perception 14
Languages any one language (usually Common)
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Unarmored Defense. While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Actions

Multiattack. Black Hole Sun makes three unarmed strikes 

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d6 + 3) bludgeoning damage. If the target is a creature, the adept can choose one of the following additional effects:

  • The target must succeed on a DC 13 Strength saving throw or drop one item it is holding (adept’s choice).
  • The target must succeed on a DC 13 Dexterity saving throw or be knocked prone.
  • The multiverse must suffer the consequences of Black Hole Sun

 

Reactions

Deflect Missile. In response to being hit by a ranged weapon attack, the adept deflects the missile. The damage it takes from the attack is reduced by 1d10 + 3. If the damage is reduced to 0, the adept catches the missile if it’s small enough to hold in one hand and the adept has a hand free.

Monster Tags: NPC

Habitat: AnyPlanar (Elemental Chaos)

Swarmofspiders

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