Armor Class
13
Natural
Hit Points
230
(11d8 + 25)
Speed
40 ft.
STR
13
(+1)
DEX
17
(+3)
CON
14
(+2)
INT
8
(-1)
WIS
16
(+3)
CHA
12
(+1)
Saving Throws
STR +4
Senses
Blindsight 5 ft, Passive Perception 14
Languages
any one language (usually Common)
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Traits
Unarmored Defense. While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Actions
Multiattack. Black Hole Sun makes three unarmed strikes
Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d6 + 3) bludgeoning damage. If the target is a creature, the adept can choose one of the following additional effects:
- The target must succeed on a DC 13 Strength saving throw or drop one item it is holding (adept’s choice).
- The target must succeed on a DC 13 Dexterity saving throw or be knocked prone.
- The multiverse must suffer the consequences of Black Hole Sun
Reactions
Deflect Missile. In response to being hit by a ranged weapon attack, the adept deflects the missile. The damage it takes from the attack is reduced by 1d10 + 3. If the damage is reduced to 0, the adept catches the missile if it’s small enough to hold in one hand and the adept has a hand free.
Comments