Small Beast, Neutral
Armor Class 12 Natural Armor
Hit Points 3 (1d4 + 1)
Speed 25 ft., Climb 25 ft.
STR
4 (-3)
DEX
14 (+2)
CON
12 (+1)
INT
4 (-3)
WIS
14 (+2)
CHA
4 (-3)
Skills Nature +2, Sleight of Hand +4, Stealth +4, Survival +2
Senses Darkvision 60ft, Passive Perception 13
Languages Castcoon Chitters
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Deft Paws. The Castcoon has advantage on Dexterity (Sleight of Hand) checks when manipulating small objects.

Keen Smell. The Castcoon has advantage on Wisdom (Perception) checks that rely on smell.

Nature's Bandit. The Castcoon has advantage on Dexterity (Stealth) checks when in forested areas or under the cover of night.

Strong Gut. The Castcoon is able to consume rotten or poisoned food with little to no effect.

Innate Spellcasting. The Castcoon’s spellcasting ability is Wisdom (spell save DC 14). It can innately cast the following spells, requiring no material components:

At will: One Cantrip of the DMs choice from any spellcaster's list.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 +2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d4+2) slashing damage.

Bonus Actions

Dash:When taking the Dash action, the Castcoon gains extra movement for the current turn. The increase equals their speed, after applying any modifiers.

Disengage: If they take the Disengage action, their movement doesn’t provoke opportunity attacks for the rest of the turn.

Hide: When taking the Hide action, they make a Dexterity (Stealth) check in an attempt to hide, following the rules for hiding.

Reactions

Uncanny Dodge: when an attacker that the raccoon can see hits them with an attack, they can use their reaction to halve the attack's damage against themselves.

Description

Castcoons are raccoons that live near strong concentrations of natural magic. These Castcoons are innately magical, using their tails as arcane focuses. They are smarter than their non-magic kin, while not capable of speech, they communicate using a mixture of sign language, body language, chitters and growls. Their stripes glow with the color of their mana, displaying the magical talent they wield. As a social species, Castcoons often form covens that will build societies far from civilization, where they can share their magical gifts and raise their young ones.

Habitat: ArcticForestMountainSwampUrban

TheBlackCloakedRyder

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