Large Giant (Trollkin), Chaotic Evil
AC 17 Natural Armour    Initiative +1 (11)
HP 120 (10d10 + 50)
Speed 40 ft.
Mod Save
STR 19 +4 +4
DEX 13 +1 +1
CON 20 +5 +8
Mod Save
INT 7 −2 −2
WIS 9 −1 −1
CHA 4 −3 −3
Skills Perception +5
Resistances Bludgeoning and Slashing from nonmagical attacks
Immunities Frightened
Senses Darkvision 60 ft.; Passive Perception 15
Languages Giant
CR 7 (XP 2,900; PB +3)
Traits

Loathsome Limbs (4/Day). If the troll ends any turn Bloodied and took 15+ Slashing damage during that turn, one of the troll’s limbs is severed, falls into the troll’s space, and becomes a Troll Limb. The limb acts immediately after the troll’s turn. The troll has 1 Exhaustion level for each missing limb, and it grows replacement limbs the next time it regains Hit Points.

Regeneration. The troll regains 20 Hit Points at the start of each of its turns. If the troll takes Acid or Fire damage, this trait doesn’t function on the troll’s next turn. The troll dies only if it starts its turn with 0 Hit Points and doesn’t regenerate.

Hide. A Cave Troll has grey rock colored skin that blends with natural rock. They can hide with Advantage to Stealth rolls to ambush prey.

Actions

Multiattack. The troll makes three Rend attacks, or two rend attacks and a bite.

Rend. Melee Attack Roll: +7, reach 10 ft. Hit: 11 (2d6 + 4) Slashing damage.

Poisoned Bite: Melee Attack Roll: +7 to Hit, Reach 10ft. Hit: 7 (2d4+3) Piercing damage. Poison: Target must save vs. Constitution DC13 or take (3d6) Poison damage and have the Poisoned condition for 1 Minute. Successful save takes half damage only.

Throw A Cave Troll will hurl large rocks or boulders at creatures before charging at them. Thus they can make one ranged melee attack and two Rend attacks or two ranged melee attacks. 

Rock. Ranged Weapon Attack: +9 to hit, range 50/100 ft., one target. Hit: 30 (7d6 + 6) bludgeoning damage.

Bonus Actions

Charge. The troll moves up to half its Speed straight toward an enemy it can see.

Description

Trolls creep forth to prey on smaller creatures and drag captives back to festering lairs. These misshapen brutes can regenerate from wounds and regrow severed body parts—including their heads. A troll’s severed limbs continue to move and attack. Unless they’re burned by flames or acid, trolls can recover from egregious wounds and seek revenge on those who felled them.

Trolls typically hunt alone, but small groups occasionally cooperate to ambush prey or raid villages. Creatures such as hags and hill giants might convince trolls to work for them in exchange for disgusting meals.

Lair and Lair Actions

Caves suited to large creatures. The Cave Troll keeps rotting carcasses and skins of its prey to lure other creatures into its den.

Habitat: ArcticForestHillMountainSwampUnderdark

BlackDog13

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