Large Beast, Unaligned
Armor Class 16 Natural Armor
Hit Points 106 (10d10 + 52)
Speed 40 ft., Swim 50 ft.
STR
21 (+5)
DEX
12 (+1)
CON
18 (+4)
INT
2 (-4)
WIS
14 (+2)
CHA
7 (-2)
Saving Throws STR +8, CON +7
Skills Athletics +8, Perception +5, Stealth +4
Condition Immunities Frightened
Senses Darkvision 60 ft, Passive Perception 15
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Ambush Predator. The crocodile has advantage on attack rolls against creatures that haven't taken a turn in combat yet. It also has advantage on Stealth checks made while in water or near muddy terrain.

Apex Patience. The crocodile can remain submerged for up to 60 minutes without surfacing and can hold completely still, appearing as a log or rock.

Armored Scales. The crocodile’s thick hide grants it resistance to non-magical slashing and piercing damage.

Lunging Strike. If the crocodile moves at least 10 feet straight toward a target and then hits it with a bite attack, the target must succeed on a DC 16 Strength saving throw or be knocked prone.

Actions

Multiattack. The crocodile makes two attacks: one with its Bite and one with its Tail Slam, or it can use Death Roll if it has a creature grappled.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 25 (3d12 + 5) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 16). While grappled, the target takes 10 (3d6) piercing damage at the start of each of its turns as the crocodile crushes it.

Tail Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.
Hit: 20 (3d10 + 5) bludgeoning damage. If the target is Large or smaller, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Death Roll (Recharge 5-6). If the crocodile has a creature grappled, it can violently twist its body, rolling in the water. The target must make a DC 16 Strength saving throw. On a failure, the target takes 35 (5d12 + 5) bludgeoning damage and is restrained until the grapple ends. If the crocodile is in water, the target is also pulled 10 feet underwater.

Swamp Ambush. While in water, the crocodile can take the Hide action as a bonus action.

Texton

Comments

Posts Quoted:
Reply
Clear All Quotes