Armor Class
11
Leather
Hit Points
10
(1d6)
Speed
50 ft.
STR
9
(-1)
DEX
14
(+2)
CON
7
(-2)
INT
2
(-4)
WIS
2
(-4)
CHA
2
(-4)
Skills
Religion +4
Senses
Passive Perception 8
Languages
Goblin
Challenge
0 (10 XP)
Proficiency Bonus
+2
Actions
Club Swing: The monster swings its club dealing 1d6 damage.
Legendary Actions
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
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