| Mod | Save | ||
|---|---|---|---|
| STR | 24 | +7 | +7 |
| DEX | 17 | +3 | +9 |
| CON | 25 | +7 | +13 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 9 | −1 | −1 |
| CHA | 10 | +0 | +0 |
Terrifying: all creatures (not including itself) that start within 40ft of the Horror must make a DC 15 wisdom saving throw. failed save: the creature has the frightened condition. Success: the creature is immune to this trait.
Spider climbing: the Horror can climb on ceilings and walls without having to make a check
Agile: difficult terrain doesn't affect the Horror.
Necrotic Claw Melee unarmed Attack: +7 to hit, reach 10 ft., 1 target. Hit: 8(1d#10+ 5) [slashing] damage + 7(1d8+ 5) [necrotic] damage.
Horrific Touch Melee Unarmed Attack: +5 to hit, reach 10 ft., 1 target. Hit: 12 (2d10+ 4) [necrotic] damage. Target makes a DC 20 wisdom saving throw: Fail: the target has the frightened condition. Succeed: just damage.
Bonus Action Name. Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action: this Horror can take up to 3 mythic actions per round. it can make 2 actions at the end of another creatures turn. it regains all uses at the beginning of its turn.
sudden claw (Costs 1 Action). this Horror makes 1 necrotic claw attack.
slam (costs 3 Actions). this Horror can move its speed, choosing a target and slamming into them. the target takes (1d10x distance moved+ 100) Bludgeoning damage.
Horrific touch (costs 2 actions). this Horror makes 1 horrific touch attack.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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4/4/2025 1:23:22 AM
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3
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4/4/2025 1:23:32 AM
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2
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1
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Coming Soon
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