Huge Undead, Chaotic Evil
AC 16 Natural    Initiative +5 (15)
HP 500 (12d12 + 100)
Speed 60 ft., Burrow 30 ft.
Mod Save
STR 24 +7 +7
DEX 17 +3 +9
CON 25 +7 +13
Mod Save
INT 8 −1 −1
WIS 9 −1 −1
CHA 10 +0 +0
Senses Blindsight 60ft, Darkvision 120ft; Passive Perception 16
Languages Common cannot Speak, except in unintelligible screams
CR 18 (XP 20,000; PB +6)
Traits

Terrifying: all creatures (not including itself) that start within 40ft of the Horror must make a DC 15 wisdom saving throw. failed save:  the creature has the frightened condition. Success: the creature is immune to this trait.

Spider climbing: the Horror can climb on ceilings and walls without having to make a check

Agile: difficult terrain doesn't affect the Horror.

Actions

 

Necrotic Claw Melee unarmed Attack: +7 to hit, reach 10 ft., 1 target. Hit: 8(1d#10+ 5) [slashing] damage + 7(1d8+ 5) [necrotic] damage.

Horrific Touch Melee Unarmed Attack: +5 to hit, reach 10 ft., 1 target. Hit: 12 (2d10+ 4) [necrotic] damage. Target makes a DC 20 wisdom saving throw: Fail: the target has the frightened condition. Succeed: just damage.

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action: this Horror can take up to 3 mythic actions per round. it can make 2 actions at the end of another creatures turn. it regains all uses at the beginning of its turn.

sudden claw (Costs 1 Action). this Horror makes 1 necrotic claw attack.

slam (costs 3 Actions). this Horror can move its speed, choosing a target and slamming into them. the target takes (1d10x distance moved+ 100) Bludgeoning damage.

Horrific touch (costs 2 actions). this Horror makes 1 horrific touch attack.

 

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
4/4/2025 1:23:22 AM
3
1
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Coming Soon
4/4/2025 1:23:32 AM
2
1
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Coming Soon

Habitat: Planar (Shadowfell)Underdark

DiftyDoggy846

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