Medium or Small Humanoid, Chaotic Evil
AC 14 Studded Leather    Initiative +2 (12)
HP 44 (8d8 + 8)
Speed 30 ft.
Mod Save
STR 10 +0 +0
DEX 14 +2 +2
CON 12 +1 +1
Mod Save
INT 11 +0 +0
WIS 13 +1 +3
CHA 14 +2 +4
Skills Deception +4, Persuasion +4, Religion +2
Senses Passive Perception 11
Languages Common
CR 2 (XP 450; PB +2)
Actions

Pact Blade. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 6 (2d6) Necrotic damage.

Spellcasting. The cultist casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):

At Will: Toll the Dead, Thaumaturgy
2/Day: Cause Fear
1/Day: Scorching Ray

Bonus Actions

Spirit Shroud (2/Day). The cultist casts the Spirit Shroud spell, using the same spellcasting ability as Spellcasting.

Description

Cultist fanatics lead small cults or cells within larger cults. They’re privy to more of a cult’s mysteries than lower-ranking cultists are, granting them access to magical powers from their patrons.

Cultist Fanatic of Orcus

Fanatics of Orcus are warlocks who draw their power from the Demon Lord of Undeath, channeling shadow and flame to spread his apocalyptic will. Marked by infernal sigils and bound by dark pacts, they act as prophets and enforcers in cults devoted to Orcus.

They preach death’s supremacy, calling for the unraveling of life through undeath and abyssal fire. In battle, they wield necrotic flame, raise undead, and twist the shadows into weapons. Some serve as heralds of doom, tasked with awakening ancient evils or offering souls to the Abyss.

 

Habitat: Any

mrzorith

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