| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 14 | +2 | +2 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 13 | +1 | +3 |
| CHA | 14 | +2 | +4 |
Pact Blade. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 6 (2d6) Necrotic damage.
Spellcasting. The cultist casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):
At Will: Toll the Dead, Thaumaturgy
2/Day: Cause Fear
1/Day: Scorching Ray
Spirit Shroud (2/Day). The cultist casts the Spirit Shroud spell, using the same spellcasting ability as Spellcasting.
Description
Cultist fanatics lead small cults or cells within larger cults. They’re privy to more of a cult’s mysteries than lower-ranking cultists are, granting them access to magical powers from their patrons.
Cultist Fanatic of Orcus
Fanatics of Orcus are warlocks who draw their power from the Demon Lord of Undeath, channeling shadow and flame to spread his apocalyptic will. Marked by infernal sigils and bound by dark pacts, they act as prophets and enforcers in cults devoted to Orcus.
They preach death’s supremacy, calling for the unraveling of life through undeath and abyssal fire. In battle, they wield necrotic flame, raise undead, and twist the shadows into weapons. Some serve as heralds of doom, tasked with awakening ancient evils or offering souls to the Abyss.
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