Medium Plant, Chaotic Evil
Armor Class 14 Natural Armour
Hit Points 75 (10d8 + 30)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws CON +5
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Cant speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Rotten Husk

When the Blighted Spawn is reduced to 0 HP, it explodes in a 10-foot radius burst of toxic spores. Each creature in the area must make a DC 14 Constitution saving throw, taking 14 (4d6) poison damage on a failed save or half as much on a success.

 

Plague Aura

Creature that starts their turn within 5 feet of the Blighted Spawn must make a DC 14 Constitution saving throw or be poisoned for 1 round as toxic fumes radiate from its body.

Actions

Multiattack

The Blighted Spawn makes two Rotting Claw attacks.

 

Rotting Claws Melee Weapon Attack: +5 to hit, reach 5ft., one target

Hit: 10 (2d6 + 3) necrotic damage, and the target must succeed on a DC 14 Constitution saving throw or become infected with Blight Rot for 1 minute. While infected, the target takes 3 (1d6) necrotic damage at the start of each of its turns. The  target can repeat the save at the end of its turns, ending th effect on a success.

 

Spore Burst (Recharge 5-6)

The Blighted Spawn releases a 20-foot radius cloud of toxic spores. Each creature in the area must make a DC 14 Constitution saving throw or take 18 (4d8) poison damage and be blinded for 1 minute. A creature can repeat the saving throw at the end of each if its turns, ending the effect on a success.

Lair and Lair Actions

 

 

Annette_Marie_Richter

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