Medium Or Small Aberration, Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 15 (12d10 + 12)
Speed 40 ft.
STR
17 (+3)
DEX
15 (+2)
CON
12 (+1)
INT
13 (+1)
WIS
12 (+1)
CHA
14 (+2)
Skills Stealth +5
Senses Darkvision 60 ft., Passive Perception 11
Languages Deep Speech, Undercommon
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Light Sensitivity. While in bright light, the cloaker has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) piercing damage, and if the target is Large or smaller, the Crimera attaches to it. If the Crimera has advantage against the target, the Crimera attaches to the target's head, and the target is blinded and unable to breathe while the Crimera is attached. While attached, the Crimera can make this attack only against the target and has advantage on the attack roll. The Crimera can detach itself by spending 5 feet of its movement. A creature, including the target, can take its action to detach the Crimera by succeeding on a DC 16 Strength check.

Charge

If a creature is in the Crimera's path when it dashes they must make a dexterity saving throw of 13 of take (2d6 + 3)

 

 

Habitat: Underdark

super7black

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