Medium Or Small Construct, Neutral
Armor Class 12 (natural armor)
Hit Points 24 (4d12)
Speed 25 ft.
STR
14 (+2)
DEX
13 (+1)
CON
11 (+0)
INT
7 (-2)
WIS
10 (+0)
CHA
10 (+0)
Skills Stealth +3, Survival +2
Damage Vulnerabilities Fire
Damage Immunities Cold, Poison
Condition Immunities Charmed, Poisoned
Senses Darkvision 60 ft., Passive Perception 14
Languages Aquan, Sylvan
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Unusual Nature. The Snowman doesn’t require air, food, drink, or sleep.

False Appearance. While motionless, the Snowman appears to be a normal Snowman and gains advantage on stealth and deception rolls. 

Actions

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.

Snowball. Ranged Weapon Attack: +2 to hit, range 15/90 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage plus 2 (1d4) cold damage.

Stuffing. The Snowman stuffs snow into itself and regains 2 1d4 hit points. Roll a 1d6; on a 1 or 2, the Snowman runs out of stuffing and must spend 8 hours foraging for more before it can use this action again.

Bonus Actions

Unsettling Presence (Recharge 6). The Snowman targets one creature it can see within 15 feet of it. The target must succeed on a DC 10 Wisdom saving throw or be magically frightened until the end of its next turn.

Description

The snowman is 3-5 feet tall. Created by Krampus using a tormented child’s soul he found in Gehenna, it ran away from home so that it wouldn’t have to perform evil tasks for him.

Habitat: Arctic

Treasure:  Implements

D_M_Baelfire

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