Armor Class
12
(natural armor)
Hit Points
22
(4d10 + 4)
Speed
30 ft., Climb 30 ft.
STR
12
(+1)
DEX
16
(+3)
CON
15
(+2)
INT
2
(-4)
WIS
11
(+0)
CHA
4
(-3)
Skills
Stealth +7
Senses
Blindsight 10 ft., Darkvision 60 ft., Passive Perception 10
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Spider Climb. The Blood Crawler can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) fire damage on a failed save, or half as much damage on a successful one.
Ichor Shot (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: 7 (1d8 + 3)fire damage.
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