AC
14
Natural Armor
Initiative
+1 (11)
HP
60
(7d10 + 21)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +5 |
| DEX | 12 | +1 | +1 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 13 | +1 | +1 |
| CHA | 7 | −2 | −2 |
Senses
Blindsight 30 ft (blind beyond this radius); Passive Perception 11
Languages
None
CR
3 (XP 700; PB +2)
Traits
False Appearance. While the Buff-Shroom remains motionless, it is indistinguishable from a normal mushroom.
Actions
Multiattack. The Buff-Shroom makes two slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 10 (2d4 + 5) bludgeoning damage.
Reactions
Spore Burst. As a reaction to taking damage, the Buff-Shroom may release poisonous spores in a 10 ft emenation. All creatures of the Buff-Shroom's choosing within the cloud must make a DC 13 Constitution saving throw, or take 9 (2d8) poison damage.
Description
Buff-Shrooms are powerful defenders of the magical fungus that reside in deep forests and the feywild. It will remain motionless until it or nearby fungus are attacked or threatened.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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4/4/2025 4:32:11 PM
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2
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1
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1
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Coming Soon
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4/4/2025 4:46:48 PM
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4
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1
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2
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Coming Soon
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4/4/2025 6:09:52 PM
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10
|
1
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Coming Soon
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