Shapechanger. The cherub can use its action to polymorph into a beast form that resembles a mouse(speed 20 ft.), a tiny golden wyrm (20 ft., fly 80 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Celestial's Sight. Magical darkness doesn't impede the Cherubs's darkvision.
Magic Resistance. The cherub has advantage on saving throws against spells and other magical effects.
Bow. Ranged Attack: +5 to hit, range 80/160., one target. Hit: 7 (1d8 + 3) piercing damage.
Bite (in Beast Form). Melee Wepaon Attack: +5 to hit, one target. Hit: 7 (1d8 + 3) piercing damage.
Invisibility. The cherub magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the cherub wears or carries is invisible with it.
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