Flyby. Arinksalonastix doesn't provoke an opportunity attack when he flies out of an enemy's reach.
Amphibious. Arinksalonastix can breathe air and water
Multiattack. Arinksalonastix makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 4 (1d8) necrotic damage.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage
Necrotic Breath (Recharge 5-6). Arinksalonastix exhales a burst of dark energy in a 60-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 40 (9d8) necrotic damage on a failed save, or half as much damage on a successful one. The dragon gains 15 temporary hit points by absorbing part of the necrotic energy.
Hidden Be. Arinksalonastix can hide in dim light or darkness
Claw. Arinksalonastix makes one Claw attack
Mist of Shadows (Costs 2 Actions). Arinksalonastix makes shadowy mist appear, turning bright light to dim light, and dim light to darkness. Arinksalonastix can also use his Hidden Be bonus action directly after using Mist of Shadows.
Description
Arinksalonastix is an extremely powerful adult bronze shadow dragon. His minions consist of undead, kobolds that he managed to corrupt with the Shadowfell, and mercenaries. He has multiple lairs across the Shadowfell, Astral Plane, and the Material Plane, though his main one on the Material Plane is a coastal fortress and it's his original lair, where he got corrupted.
Previous Versions
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