Large Elemental, Chaotic Neutral
Armor Class 14 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 35 ft., swim 80 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
5 (-3)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws CON +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid, Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Aquan, Primordial
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Acid Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

 

Actions

Multiattack. The elemental makes 2 acid whip attacks.

Acid Whip. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (1d8 + 4) acid damage.

Acidic Whelm (Recharge 4–6). Each creature in the elemental's space must make a DC 15 Constitution saving throw. On a failure, a target takes 13 (1d8 + 4) acid damage. 

The elemental can grapple one Large creature or up to two Medium or smaller creatures at one time. At the start of each of the elemental's turns, each target grappled by it takes 13 (1d8 + 4) acid damage. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a DC 13 Strength and succeeding but takes 1d6 acid damage by doing so. 

Reactions

Oportunity Poison. Melee weapon attack: +5 to hit. Reach 5 ft., one target. Hit 13 (1d8+2) acid damage. The creature makes a Constitution 14 Saving throw, if failed the target is poisoned, taking 1d4 poision damage each for 2 turns. The target can make an additional Constitution saving throw to end the effect early on the turn of each crature, but takes 1 poison damage on each failed saving throw. 

Monster Tags: Elemental

Habitat: SwampUnderwater

PrinceJabibu

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