Bugbear’s Inspiration. Allied Humanoids within 15 feet of the roughneck who can see or hear them have advantage on Wisdom and Charisma saving throws.
Hellish Weapons. The Bugbear's weapon attacks are magical. When the Bugbear hits with any weapon, the weapon deals an extra 4d6 fire damage (included in the attack).
Multiattack (Battle Fury Only). The BugBear makes two attacks.
Fiery Greatsword. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 6) slashing damage plus 24 (3d10) fire damage.
Handaxe. Melee or Ranged Weapon Attack: +15 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (6d4 + 4) slashing damage.
Hand Cannon Ranged Weapon Attack: +15 to hit, reach 30 ft., one target. Hit: 20 (2d12 + 8) piercing damage.
Battle Fury (1/Day). The roughneck enters a furious state that lasts for 1 minute. While in this state, the roughneck can take the Multiattack action on their turn, and they have resistance to bludgeoning, piercing, and slashing damage from mundane attacks.
Siphon Magic. The Bugbear siphons magic from a spellcaster it is grappling. The target must succeed on a DC 15 Intelligence saving throw or lose one spell slot of the highest level it can cast.
Legendary Resistance (3/Day). If the Bugbear fails a saving throw, he can choose to succeed instead.
Maul . Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 13 (3d8) necrotic damage.
Previous Versions
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