Large Humanoid (Ambusher), Neutral Evil
Armor Class 18 (plate armor)
Hit Points 70 (7d10 + 16)
Speed 30 ft.
STR
20 (+5)
DEX
22 (+6)
CON
22 (+6)
INT
18 (+4)
WIS
20 (+5)
CHA
18 (+4)
Saving Throws STR +14, DEX +15, CON +15, INT +13, WIS +14, CHA +13
Skills Athletics +5, Stealth +4, Survival +3
Damage Resistances Cold
Condition Immunities Frightened
Senses Darkvision 60 ft., Passive Perception 18
Languages Common, Goblin
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Evil Dead Inspiration. Allied Humanoids within 15 feet of Ash Williams who can see or hear them have advantage on Wisdom and Charisma saving throws.

Hellish Weapons. Ash William's weapon attacks are magical. When the Bugbear hits with any weapon, the weapon deals an extra 4d6 fire damage (included in the attack).

 

Actions

Multiattack. Ash Williams makes two attacks.

My Sweet 16. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 28 (2d12 + 6) slashing damage.

 

Kandarian Dagger. Melee or Ranged Weapon Attack: +15 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Boom Stick Ranged Weapon Attack: +15 to hit, reach 30 ft., one target. Hit: 20 (2d10 + 10) piercing damage.

Evil Darkness. (Recharge 3–6). Ash Williams conjures a 30-foot Cube of magical Darkness originating from a point it can see within 60 feet, which lasts for 1 minute or until the Ash’s Concentration ends on it. This area is Difficult Terrain. Dexterity Saving Throw: DC 18, any creature that starts its turn in this area or enters it for the first time on a turn. Failure: 64 (8d8) Necrotic damage, and Ash or a creature of its choice it can see gains 10 Temporary Hit Points. Success: Half damage only.

Bonus Actions

Battle Fury (1/Day). Ash Williams enters a furious state that lasts for 1 minute. While in this state, Ash can take the Multiattack action on their turn, and they have resistance to bludgeoning, piercing, and slashing damage from mundane attacks.

Necronomicon Ex-Mortis Siphon. Ash Williams siphons magic from a spellcaster it is grappling. The target must succeed on a DC 18 Intelligence saving throw or lose one spell slot of the highest level it can cast. 

Reactions

Legendary Resistance (3/Day). If Ash Williams fails a saving throw, he can choose to succeed instead.
Maul . Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 13 (3d8) necrotic damage.

Description

The oldest and largest of the goblinoids, bugbears combine remarkable silence with unusual strength. Most adventurers don’t sense an approaching bugbear until a heavy weapon connects with the adventurer’s skull. These fur-covered goblinoids thrive in almost any environment, inhabiting frigid tundra and sun-soaked plain alike—but good luck finding a bugbear tribe that doesn’t want to be found.

 

Previous Versions

Name Date Modified Views Adds Version Actions
4/5/2025 3:50:18 AM
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Monster Tags: brute

NinetySixProof

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