Huge Dragon, Chaotic Evil
Armor Class 19 (natural armor)
Hit Points 200 (16d12 + 96)
Speed 40 ft., Burrow 30 ft., Fly 80 ft., Swim 40 ft.
STR
27 (+8)
DEX
10 (+0)
CON
25 (+7)
INT
8 (-1)
WIS
12 (+1)
CHA
22 (+6)
Saving Throws STR +13, CON +12, CHA +11
Skills Perception +11, Stealth +5
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 21
Languages Common, Draconic
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Glass Armor. If the dragon's hit points go below half of their maximum, it has vulnerability to bludgeoning attacks.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 6) piercing damage plus 2 (1d6) slashing damage.

Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 8) slashing damage.

Tail. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Shard Breath (Recharge 5–6). The dragon exhales a cone of razor-sharp glass shards in a 60-foot cone. Each creature in that area must make a DC 19 Dexterity saving throw, taking 54 (12d8) slashing damage on a failed save, or half as much damage on a successful one.

ZoryanErziel

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