Small Aberration, Unaligned
AC 12    Initiative +2 (12)
HP 7 (2d6)
Speed 30 ft., Climb 30 ft.
Mod Save
STR 6 −2 −2
DEX 15 +2 +2
CON 10 +0 +0
Mod Save
INT 1 −5 −5
WIS 10 +0 +0
CHA 2 −4 −4
Skills Stealth +4
Senses Darkvision 30 ft.; Passive Perception 10
Languages None
CR 1/8 (XP 25; PB +2)
Traits

Spider Climb. The spider can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Web Walker. The spider ignores movement restrictions caused by webs, and the spider knows the location of any other creature in contact with the same web.

Pack Tactics. Has advantage on attack rolls if an ally is within 5 feet of the target and not incapacitated.

Fungal Burst (Death Trigger).
When the spiderling dies, roll (1d4). On a roll of 4, the spiderling bursts in a puff of spores. Each creature within 5 feet must succeed on a DC 11 Constitution saving throw or be poisoned until the end of its next turn.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Piercing damage plus 2 (1d4) piercing damage.

Description

They are not strong or cause lots of damage but come in packs to overwhelm their prey. They tend to try and swarm 1 -2 creatures they see as easy prey. Packs consist of 4-8 and normally have few packs around each other. This will allow you to have waves if you want or not.

If a creature goes down, they will try to grab the creature and pull them up the trees together on the next turn.
If combined Strength of all spiders is +5 roll with Advantage and -5 roll with Disadvantage
Huge or bigger: impossible
Large: 13
Medium: 10
small: 7
Tiny: Always Advantage

Habitat: Forest

Fingdragons

Comments

Posts Quoted:
Reply
Clear All Quotes