Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
Siege Monster. The elemental deals double damage to objects and structures.
Multiattack. The elemental makes two slam attacks and a sludge throw or three sludge throws.
Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Sludge Throw. Ranged Attack: +6 to hit, reach 30 ft., one target. Hit: 12 (2d6+5) poison damage. On a hit the creature must succeed a DC 13 Dexterity saving throw to move to an adjacent square or be trapped in the sludge. A creature trapped in the sludge can't move until it expends the equivalent of a dash to move to an adjacent square. A creature trapped in the sludge takes 1d6+4 poison damage every time it ends its turn still trapped in the sludge. The sludge remains on the square it landed for 3 turns, and if a medium or smaller creature tries to move through it, they need to succeed a DC 13 dexterity save or be trapped in the sludge.
Description
An earth elemental corrupted by a strange artifact. Thick purple sludge covers the Elemental's body, making it sturdier but slower. A strange anger courses through it, making it attack anything that moves.
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