Huge Beast (Dinosaur), Unaligned
Armor Class 15 Natural
Hit Points 230 (20d12)
Speed
STR
23 (+6)
DEX
9 (-1)
CON
21 (+5)
INT
2 (-4)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws STR +10, CON +9
Condition Immunities Prone
Senses Passive Perception 14
Languages --
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Trample. If the Argentinosaurus moves at least 20 feet in a straight line and then hits a creature with a Stomp attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone and take an additional 7 (2d6) bludgeoning damage.

Legend of the Giants. The Argentinosaurus counts as Gargantuan for the purposes of being pushed, grappled, or restrained.

Siege Monster. The Argentinosaurus deals double damage to objects and structures.

Actions

Multiattack. The Argentinosaurus makes two attacks: one with its Stomp, and one with its Tail or Headbutt.

Headbutt. Melee Weapon Attack: +9 to hit, reach 10 ft., one target.
Hit: 21 (3d10 + 6) bludgeoning damage.
The target must succeed on a DC 16 Strength saving throw or be knocked prone.

Stomp. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.
Hit: 29 (4d12 + 6) bludgeoning damage.
If the target is prone, it takes an extra 7 (2d6) bludgeoning damage.

Tail Swipe. Melee Weapon Attack: +9 to hit, reach 15 ft., one target.
Hit: 34 (4d10 + 6) bludgeoning and slashing damage.
The target must succeed on a DC 16 Dexterity saving throw or be pushed 10 feet and knocked prone.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Dinosaur

Habitat: Grassland

DracoMaster2009

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