| Mod | Save | ||
|---|---|---|---|
| STR | 24 | +7 | +15 |
| DEX | 18 | +4 | +4 |
| CON | 24 | +7 | +15 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +2 |
| WIS | 18 | +4 | +4 |
| CHA | 22 | +6 | +14 |
Resistance to all Physical damage
Aura of Protection - All allies within 10 feet of the Aspect of Tyr have advantage on saving throws against being frightened or charmed.
+2 to AC while the Aspect of Tyr is wielding its shield.
Any ally within 15 feet of the Aspect of Tyr, after dropping to 0 HP are instead brought back to 1 and still maintain there actions.
Radiant Smite (Melee Weapon Attack): A strike infused with Tyr’s divine wrath. The Aspect channels radiant energy into its weapon, dealing extra damage to creatures of evil intent.
- +10 to hit, reach 5 ft., one target.
- 4d6 + 5 Radiant Damage, and an additional 2d6 if the creature is undead or a fiend.
Divine Retribution: Tyr’s judgment strikes out at those who have dared harm his allies. The blast of divine energy can leave foes stunned by the overwhelming power of justice.
- Ranged Spell Attack: +8 to hit, range 30 ft., one target.
- 5d8 radiant damage and the target must make a Constitution saving throw (DC 18) or be stunned until the start of the Aspect of Tyr’s next turn.
Tyr’s Shield: The Aspect of Tyr can slam its shield into the ground, creating a 15-foot radius of protective energy for 1 round.
- Allies within the aura gain +2 AC and advantage on saving throws against being frightened.
- Enemies within the aura have disadvantage on attack rolls made against allies.
Divine Leap: The Aspect of Tyr magically leaps to a space within 30 feet. The target space must be within line of sight, and the Aspect lands in a way that grants it advantage on its next melee weapon attack made before the end of its turn.
Tyr’s Shield Bash: The Aspect uses its shield to bash an enemy, dealing damage and potentially knocking them prone, forcing them to face Tyr’s might on the ground.
- Melee Weapon Attack: +10 to hit, reach 5 ft., one target.
- 2d6 + 5 bludgeoning damage, and the target must make a Strength saving throw (DC 18) or be knocked prone.
Judgment’s Command: The Aspect of Tyr calls upon the power of divine judgment to rally its allies. All allies within 30 feet can immediately take the Dodge or Disengage action.
Glory of Tyr: The Aspect of Tyr can use its shield to cast a radiant glow that imposes disadvantage on all attack rolls made against it by enemies within 10 feet until the start of its next turn.
Holy Challenge: The Aspect of Tyr challenges a creature within 30 feet to a duel. The target has disadvantage on all attack rolls against creatures other than the Aspect until the start of the Aspect’s next turn.
Judgment Mark: The Aspect of Tyr marks a creature within 30 feet. For the next minute, the marked creature takes an additional 1d6 radiant damage from the Aspect’s attacks.
Divine Retaliation: When a creature within 5 feet of the Aspect of Tyr hits it with a melee attack, the Aspect can use its reaction to strike back with a shield bash.
- Melee Weapon Attack: +10 to hit, reach 5 ft., one target.
- 2d6 + 5 bludgeoning damage, and the target must succeed on a Strength saving throw (DC 18) or be knocked prone.
Tyr’s Shield: When a creature the Aspect can see attacks an ally within 30 feet, the Aspect can use its reaction to impose disadvantage on the attack roll.
Radiant Rebuke: When the Aspect of Tyr is hit by a melee attack, it can use its reaction to deal radiant damage equal to its Charisma modifier to the attacker.
Aegis of the Unseen: When the Aspect sees a creature casting a spell that would target it, it can use its reaction to impose disadvantage on the spell’s attack roll or saving throw. Additionally, if the spell targets an ally within 30 feet, the Aspect can use its reaction to redirect the spell to itself, causing the spell to affect the Aspect instead of its ally.
Divine Intervention (Costs 2 Actions):
- The Aspect of Tyr channels divine energy, summoning a burst of light that heals one creature within 30 feet of it for 4d8 + 5 hit points.
Judgment Strike (Costs 1 Action):
- The Aspect of Tyr makes a Radiant Smite attack with advantage.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Aspect of Tyr embodies the divine power and unyielding strength of the god Tyr, protector of justice, law, and honor. This celestial being is forged in the image of Tyr himself, wielding divine power to shield the innocent, smite the wicked, and protect the forces of good. When summoned, the Aspect is a towering figure of radiant light, with the unmistakable aura of celestial authority.
The Aspect of Tyr is a formidable protector, capable of standing as a bastion of divine defense for its allies while delivering powerful retribution to its enemies. Its body is made of pure celestial energy and divine might, radiating the will of Tyr through every action it takes.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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