Medium Humanoid (Elf)
Armor Class 14 Magical Armour
Hit Points 66 (12d8 + 1)
Speed
STR
7 (-2)
DEX
10 (+0)
CON
12 (+1)
INT
17 (+3)
WIS
18 (+4)
CHA
11 (+0)
Saving Throws DEX +2
Damage Resistances Fire
Senses Passive Perception 6
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting: Archmage Alduin is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +1 to hit with spell attacks). Archmage Alduin has the following spells prepared:

Thunderclap: You create a burst of thunderous sound that can be heard up to 100 feet away. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage.

Magic Missile: You create three glowing darts of magical force. Each dart strikes a creature of your choice that you can see within range. A dart deals 1d4 + 1 Force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

Aganazzar's Scorcher: A line of roaring flame 30 feet long and 5 feet wide emanates from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 3d8 fire damage on a failed save, or half as much damage on a successful one.

Description

The Archmage in charge of the School of Evocation.

Monster Tags: elf

Habitat: Any

Gl1tch6086

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