Medium Monstrosity
AC 17 Natural Armor    Initiative +3 (13)
HP 70 (3d12 + 34)
Speed 30 ft.
Mod Save
STR 13 +1 +1
DEX 16 +3 +3
CON 14 +2 +2
Mod Save
INT 7 −2 −2
WIS 10 +0 +0
CHA 5 −3 −3
Skills Perception +3, Stealth +6
Vulnerabilities Radiant
Gear Scimitar of Darkness
Senses Darkvision 60 feet; Passive Perception 13
Languages Common
CR 1/2 (XP 100; PB +2)
Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + #4) Slashing damage.

Blinding Bile. Ranged Weapon Attack: +4 to hit, range 20/40 ft., 1 target. Upon a successful hit the target is bound within sticky ichor and is considered restrained, A creature restrained in this manner must either be freed by ally using their action or make a DC 15 strength saving throw at the end of their next turn. 

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Opportunity Attack.  Melee Waupun Attack; +3 to hit, reach 5 ft., 1 target, Hit: 7 (1d6 +4) Slashing damage

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underdark

adenrobinson20078

Comments

Posts Quoted:
Reply
Clear All Quotes