Medium Ooze (Any Race, Cursed), Any Evil Alignment
Armor Class 12 Natural Armor
Hit Points 76 (8d8 + 40)
Speed 30 ft.
STR
16 (+3)
DEX
4 (-3)
CON
20 (+5)
INT
6 (-2)
WIS
6 (-2)
CHA
2 (-4)
Saving Throws CON +7
Damage Vulnerabilities Fire
Damage Immunities Necrotic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 8
Languages All Language of its creator --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Cursed growth. When the slime kills a creature, it gains health equal to the damage dealt to the creature. If the blood slime is at full health or would go over full health, its max HP permanently increases by that amount.

 

Actions

Blood tentacle. Melee Weapon Attack:+4; to hit, reach 5 ft., one creature. Hit: 9 (3d6) necrotic damage.

Engulf. The slime moves up to its speed. While doing so, it can enter Medium or smaller creatures' spaces. Whenever the slime enters a creature's space, the creature must make a DC 12 Dexterity saving throw.

On a successful save, the creature can choose to be pushed 5 feet back or to the side of the slime. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.

On a failed save, the slime enters the creature's space, and the creature takes 10 (3d6) necrotic damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 14 (4d6) necrotic damage at the start of each of the slime's turns. When the slime moves, the engulfed creature moves with it. 

A creature within 5 feet of the slime can take an action to pull a creature or object out of the slime. Doing so requires a successful DC 12 Strength check, and the creature making the attempt takes 10 (3d6); necrotic damage. The slime can hold only one Medium creature or up to two small or smaller creatures inside it at a time.

An engulfed creature can try to escape by taking an action to make a DC 12 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the slime.

Reactions

Opportunity Attack. If an opponent leaves melee range, blood slime can make an attack.

Description

Once a normal creature, now turned into a humanoid-shaped blood slime by some sort of curse. They obey their creator and seek to consume, growing stronger with every kill.

Habitat: Any

Necromancergiddion

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