Mystic presence: As long as the creature it's not cloned all enemies have disadvantage on any saving throw
Multitask: This creature can make 2 unharmfull actions on a single turn
Astral Regeneration: Each turn it finishes hidden recovers (1d6) hit points
PoisonGas Form: 13 Cósmico can move as poisonous gas and go throw anything being gaseous, if it moves through a creature it takes 1d6 of poison dmg
Mega toxins: Creatures can't be resistant or inmune to this poison, targets poisoned by this creature take 1d8 each turn being poisoned, a poisoned creature can take a Constitution skill check at the start of its turn, if it succede the poison stop.
Slam:
Meele wepon attack: +8 to hit reach 5ft. one target Hit: (1d10) bludgeoining damage
Thorn tongue:
Ranged attack: +8 to hit reach 30 ft. two targets Hit: (3d6+8) piercing damage and the targets must succed on a DC 14 Constitution saving throw or be poisoned
Acid spit:
Ranged or close attack: +8 to hit reach up to 60 ft. but if can be used as a wide attack hitting in a T pattern 10ft. Hit: (2d12+6) acid damage
Teleport*
Great Invisibility*
Poisonous cloud:
"13" exhales a cloud of toxins to the air 30ft. foward in a cone of 30ft. any creature there takes 1d6 of acid damage and must succed on a DC 16 Constitution saving throw or be poisoned.
Toxic Combustion:
The turn after Poisonous cloud was left on the field "13" spits a green flame to it and it explodes on darkgreen flames, adding 10ft of radius to the cloud on the explotion, every creature within this radious takes (6d8) of acid and fire damage (Half each)
Noxious Rain (Cost 2 actions) (Recgarge 6-7)
"13" starts to inflate its vocal sack with acid, it remains still for as long as it inflates (while doing this its skin hardenes +1AC) the next turn it releses a rain of acid in a 50ft. radius, every creature inside this radius takes 8d6 of acid damage and at the same tima "13" recovers 3 hit points for each one of those dices that didnt rolled a 1
Mystic cloning:
The hit that reduce this creature hit points below 30% will create an exact copy of it with 10% of its total life at the moment, undistinguible one from another (Only known to the DM wich is wich) in the event either of them dies the other will absorb it and be left with the hit points it had when it split.
Shedding: (Recharge 6-7)
"13" can choose to make a saving throw against any attack to prevent any damage or condition,
White noise:
13 Cósmico can shake his wings to emit a white noise frecuency that negates every sound in a 500ft. radius, every creature in this radious its silenced and deafened (This effect last 2 turns)
Boggart proyection:
13 Cósmico can cast an illusion on any creature the target must make an intelligence saving throw of 18 or be trapped on an illusion.
The illusion will make the target belive its alone with a strong creature determined by the DM, on its turn the creature will take an action as well and the creature affected can be damaged by the illusion as long as the spell remains.
Each turn the affected creature can make an Insigth skill chek to set free of the spell
Description
An "Alebrije" from the Mexica underworld "Mictlán" known to anciento creatures as the protector of treasures and the gods sources of mystic power.
Nothing more is known of this creature as no one have survived an encounter with it
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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