Special Trait Name. Enter the description for your special trait.
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
Action Name. Create deluge spell. Rains until lake is full. Once per week.
Action Melee Attack.
Bite. Guaranteed hit. 5' reach. 6d8 piercing.
Slap. +8 to hit. 10' reach. 4d8 bludgeoning.
Claw. +0 to hit. 5' reach. 1d8 slashing.
Reaction Name. Retreat to Lodge. Uses tail as shield. Assailants get no attack of opportunity.
Enter the description for how legendary
Legendary Action. Tsunami slap.
Slaps tail on surface of water creating a 40' wall of Easter that rushes outward and spills inland 80' diminishing in power and height by 25% per 20' inland.
Costs 1 action and available at will. 2d10 bludgeoning damage, and 2d6 psychic damage.
If you fail strength saving through of 16 you are dragged underwater and begin to drown until you beat saving through or expire.
Description
Draft horse size Beaver. Eats ironwood trees and has anamantine inscissors. 2 actions per turn. 40' swim speed. 20' walk speed.
Lair and Lair Actions
Lodge is built of ironwood and impenetrable. Only entrance is under water. Centrally located in water. Protrudes above the surface 40'.
Damn is ironwood and depending on topography and clan size can be 20' - 200' high and 100' - 21,120' long. They are a minimum of 20' wide at top and up to 200' wide at base.
Beavers gain an extra attack when defending Lodge from within and advantage on to hit rolls.
Beavers can break damn. Sweeping all attackers in water down stream by 10 miles. 6d10 bludgeoning damage. +10 to hit. Once per week.
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