Armor Class
12
Hit Points
18
(4d6 + 2)
Speed
20 ft.
STR
6
(-2)
DEX
8
(-1)
CON
12
(+1)
INT
10
(+0)
WIS
10
(+0)
CHA
6
(-2)
Damage Vulnerabilities
Fire
Damage Resistances
Necrotic, Piercing
Senses
Passive Perception 11
Languages
Two languages known by its creator
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
False Appearance. While the mushroom remains motionless, it is indistinguishable from a normal mushroom.
Actions
Rake. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 − 1) slashing damage.
Natural Armor. Defensive action: The awakened mushroom rolls a d8+its constitution modifier.
Description
An awakened mushroom is an ordinary mushroom given sentience and mobility by the awaken spell or similar magic.
Comments