Medium Fey, Any Alignment
Armor Class 10 Natrual
Hit Points 48 (7d8 + 18)
Speed 5 ft., This becomes 25 ft. while transformed , Swim 30 ft. becomes 0 while transformed
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
12 (+1)
WIS
14 (+2)
CHA
14 (+2)
Senses Darkvision 30, Passive Perception 14
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits
  • Amphibious. The siren can breathe air and water.
  • Innate Spellcasting. The siren’s innate spellcasting ability is Wisdom (spell save DC 14). The siren can innately cast the following spells, requiring no components.
    • 2/day: detect thoughts, sleep
  • Shapechanger. As an action, the siren can shapechange into a medium female humanoid, or back into its true form. If the siren dies, it reverts to its true form.

 

Actions
  • Multiattack. The siren makes two attacks with her claws.
  • ClawMelee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d6) slashing damage.
  • Anxiety Song. The siren sings a magical melody. Every humanoid and giant within 300 feet of the siren that can hear the song must succeed on a DC 14 Wisdom saving throw or be frightened until the song ends. The siren must take bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the siren is incapacitated. A frightened target can repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it. A target that successfully saves is immune to this siren’s song for the next 24 hours.

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

I_am_a_BBEG

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