Liquid Courage (Recharge 5-6). As a bonus action the Bar Brawl intakes nearby alcohol. The bar Brawl then gains 10d8 temporary hit points and has advantage on attacks for this turn.
That One Guy. When the bar fights reaches half and zero hit points the bar fight makes a Charisma saving throw Dc is equal to half the damage dealt and if it passes gains 6d8+12 hit points.
Lost Buzz. When the bar fight reaches half health it does half damage (already calculated in in attack) and is reduced to size huge.
Multiattack. The Bar Brawl makes three melee or three dart attacks
Barstool. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (6d6 + 4) piercing damage or 13 (3d6+4) when the bar brawl is at half health.
Broken Bottle. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (6d4 + 4) piercing damage or 12 (3d4+4) when the bar brawl is at half health.
Dart. Ranged Weapon Attack: +4 to hit, range 20/40 ft., one target. Hit: 16 (6d4 + 4) piercing damage or 12 (3d4+4) when the bar brawl is at half health.
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