Large Construct, Chaotic Evil
Armor Class 15 plate
Hit Points 50 (5d12 + 4)
Speed
STR
1 (-5)
DEX
15 (+2)
CON
19 (+4)
INT
1 (-5)
WIS
1 (-5)
CHA
2 (-4)
Saving Throws DEX +11, CON +13
Damage Resistances Bludgeoning
Senses Passive Perception 1
Languages --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Actions

Regular Round. Ranged Weapon Attack: +7to hit, range 5/50ft., 1 target. Hit: 15(3d6+ 4) [Bludgeoning] damage.

Stunning Round. Ranged Weapon Attack: +8to hit, range 5/30ft., 1 target. Hit: 15(3d4+ 3) [Lightning] damage. Target stunned for 1 players turn

Trapping Round. Ranged Weapon Attack: +8to hit, range 5/30ft., 1 target. Hit: 15(3d4+ 3) [Piercing] damage. Target is prone for 1 players turn

Bonus Actions

Reload. Cannons take a bonus action until they can be fired again

Double Ammunition. Cannons can be given 2 sets of ammunition if 1 is already in the chamber

Reactions

Opportunity. If target is 10ft away a trapping Round can be fired regardless of its reload

Description

The standard Airship cannons used by Marley to protect their airships in anti titan conflicts.

Habitat: Planar (Astral Plane)Urban

GameguardianDM

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