Regular Round. Ranged Weapon Attack: +7to hit, range 5/50ft., 1 target. Hit: 15(3d6+ 4) [Bludgeoning] damage.
Stunning Round. Ranged Weapon Attack: +8to hit, range 5/30ft., 1 target. Hit: 15(3d4+ 3) [Lightning] damage. Target stunned for 1 players turn
Trapping Round. Ranged Weapon Attack: +8to hit, range 5/30ft., 1 target. Hit: 15(3d4+ 3) [Piercing] damage. Target is prone for 1 players turn
Reload. Cannons take a bonus action until they can be fired again
Double Ammunition. Cannons can be given 2 sets of ammunition if 1 is already in the chamber
Opportunity. If target is 10ft away a trapping Round can be fired regardless of its reload
Description
The standard Airship cannons used by Marley to protect their airships in anti titan conflicts.
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