Small Beast, Neutral
Armor Class 13 Natural
Hit Points 18 (4d8 + 4)
Speed
STR
12 (+1)
DEX
15 (+2)
CON
13 (+1)
INT
6 (-2)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws DEX +4, CON +3
Damage Resistances Fire
Senses Passive Perception 10
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

**Blaze.** When Charmander is below half of its hit points, it deals an additional 2 fire damage with its Fire-type attacks.

Actions

**Scratch.** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 1d6 + 2 slashing damage.

**Ember.** *Ranged Spell Attack:* +4 to hit, range 30 ft., one target. *Hit:* 1d8 fire damage. The target must succeed on a DC 11 Constitution saving throw or catch fire, taking 1d4 fire damage at the start of its next turn.

Bonus Actions

 **Pokéball Recall.** Charmander can be recalled into its Pokéball as a bonus action by its trainer, disappearing from the battlefield.

Reactions

**Quick Dodge.** If hit by a ranged attack, Charmander can use its reaction to gain +2 AC until the start of its next turn.

Description

Charmander is a small, bipedal lizard-like creature with an orange body and a flame burning at the tip of its tail. The flame is a reflection of its health and emotions. Loyal and brave, Charmander is often the first companion of trainers who value courage and heart. It prefers warm places and uses fire-based attacks to defend itself or aid its trainer.

Habitat: Mountain

Fausticek

Comments

Posts Quoted:
Reply
Clear All Quotes