**Blaze.** When Charmander is below half of its hit points, it deals an additional 2 fire damage with its Fire-type attacks.
**Scratch.** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 1d6 + 2 slashing damage.
**Ember.** *Ranged Spell Attack:* +4 to hit, range 30 ft., one target. *Hit:* 1d8 fire damage. The target must succeed on a DC 11 Constitution saving throw or catch fire, taking 1d4 fire damage at the start of its next turn.
**Pokéball Recall.** Charmander can be recalled into its Pokéball as a bonus action by its trainer, disappearing from the battlefield.
**Quick Dodge.** If hit by a ranged attack, Charmander can use its reaction to gain +2 AC until the start of its next turn.
Description
Charmander is a small, bipedal lizard-like creature with an orange body and a flame burning at the tip of its tail. The flame is a reflection of its health and emotions. Loyal and brave, Charmander is often the first companion of trainers who value courage and heart. It prefers warm places and uses fire-based attacks to defend itself or aid its trainer.
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