Armor Class
10
Hit Points
4
(1d8)
Speed
30 ft.
STR
10
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Heritage Trait. The Commoner has 1 Trait from its Previous Race.
Mortal Heritage. The Commoner gains the Ability Score bonus', Skill Proficiencies, and Climbing, Flying, or Swimming Speed of its Previous Race.
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Bonus Actions
Command the Pack. The Commoner takes the Help action as a Bonus action to help a Creature within 30 ft of it, it the Target uses this advantage to attack a Creature within 5 ft of it the Target adds an additional 1d4 to the Attack roll.
Description
Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.
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