Medium Humanoid (Any Race), Any Alignment
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Heritage Trait. The Commoner has 1 Trait from its Previous Race.

Mortal Heritage. The Commoner gains the Ability Score bonus', Skill Proficiencies, and Climbing, Flying, or Swimming Speed of its Previous Race.

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Bonus Actions

Command the Pack. The Commoner takes the Help action as a Bonus action to help a Creature within 30 ft of it, it the Target uses this advantage to attack a Creature within 5 ft of it the Target adds an additional 1d4 to the Attack roll.

Description

Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

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