Medium Humanoid (Any Race), Any Alignment
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Heritage Trait. The Commoner has 1 Trait from its Previous Race.

Mortal Heritage. The Commoner gains the Ability Score bonus', Skill Proficiencies, and Climbing, Flying, or Swimming Speed of its Previous Race.

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Arcane Bond. The Commoner Forms a Bond with another Unified within its Range of touch this Bond can be Expanded by More Unified Bonding with one another in a Chain of Sorts, while Bonded All Unified gain the Following effects:

  • Shared Anguish. When a Bonded Unified Takes Damage, they can choose to Split that Damage Evenly amongst all Bonded Creatures.
  • Shared Fate. As Long as Any bonded Creatures have more than 0 Hitpoints, all Bonded Creatures have Advantage on Death Saving Throws, However if any of the Bonded Creatures are Dead all bonded Creatures have Disadvantage on Death Saving Throws.

Description

Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

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