Medium Construct, Lawful Evil
Armor Class 13 (natural armor)
Hit Points 42 (5d8 + 20)
Speed 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
18 (+4)
INT
12 (+1)
WIS
11 (+0)
CHA
10 (+0)
Damage Immunities Poison
Condition Immunities Blinded, Exhaustion, Paralyzed, Petrified, Poisoned
Senses Blindsight 60, Passive Perception 10
Languages Deep Speech understands but can't speak, Telepathy 60 ft.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Immutable Form. The clockwork brain is immune to any spell or effect that would alter its form.

Magic Resistance. The clockwork brain has advantage on saving throws against spells and other magical effects.

Unusual Nature. The clockwork brain doesn’t need air, food, drink, or sleep.

Detect Sentience. The clockwork brain can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank spell.

Death Burst. When the clockwork brain dies, it explodes. Each creature within 5 feet of it must make a DC 13 Dexterity saving throw, taking 7 (2d6) acid damage on a failed save, or half as much damage on a successful one.

Actions

Multiattack. The clockwork brain makes two attacks with its slam. One slam attack can be replaced with a Lightning Blast attack.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.

Lightning Blast. Ranged Weapon Attack: +4 to hit, range 45 ft., one target. Hit: 9 (3d4 + 2) lightning damage.

Anderep602

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