Immutable Form. The clockwork brain is immune to any spell or effect that would alter its form.
Magic Resistance. The clockwork brain has advantage on saving throws against spells and other magical effects.
Unusual Nature. The clockwork brain doesn’t need air, food, drink, or sleep.
Detect Sentience. The clockwork brain can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank spell.
Death Burst. When the clockwork brain dies, it explodes. Each creature within 5 feet of it must make a DC 13 Dexterity saving throw, taking 7 (2d6) acid damage on a failed save, or half as much damage on a successful one.
Multiattack. The clockwork brain makes two attacks with its slam. One slam attack can be replaced with a Lightning Blast attack.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.
Lightning Blast. Ranged Weapon Attack: +4 to hit, range 45 ft., one target. Hit: 9 (3d4 + 2) lightning damage.
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