Large Humanoid (Lizardfolk), Neutral
Armor Class 17 (natural armor, shield)
Hit Points 94 (9d10 + 5)
Speed 30 ft., Swim 30 ft.
STR
20 (+5)
DEX
18 (+4)
CON
18 (+4)
INT
12 (+1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +7
Skills Perception +4, Stealth +6, Survival +6
Senses Darkvision 60ft, Passive Perception 14
Languages Common, Draconic
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Amphibious. The Avatar of Semuanya can breathe air and water.

Actions

Multiattack. The Avatar makes two melee attacks, each one with a different weapon.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

Heavy Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +4; to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4); piercing damage.

Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

Reactions

Parry. As a reaction to getting hit with a melee attack, Avatar of Semuanya can parry the attack, adding +1 to his AC.

Description

Lizardfolk are primitive reptilian humanoids that lurk in swamps and jungles. Fiercely territorial, they kill when it is expedient and do whatever it takes to survive. The Avatar of Semuanya reflects their God in the state of The Watcher, someone who actively hunts prey, but maybe you/your party will be the hunter, and Semuanya the hunted?

Habitat: ForestSwamp

Necromancergiddion

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