Tail of Destruction: The scorpion’s tail is able to deal a Disintegrate-like effect in a 20-foot line. This ability functions as the spell Disintegrate, dealing damage on a hit. 16d6+40 force damage (range 60 feet, requires a Dexterity save DC based on your spellcasting). Can be used once per transformation.
Left Claw Hook: The scorpion’s left claw can extend 20 feet, allowing you to grapple enemies at a distance and pulling them towards you. This claw functions like a Grapple attempt, but the range is increased to 20 feet. When you succeed in a grapple, you can pull the creature up to 15 feet towards you. Can replace one claw attack in a multi-attack.
Multiattack. The scorpion makes three attacks: two with its claws and one with its sting. First attack is left, second attack is right. If replaced with Left Claw Hook the first damage attack and damage is disregarded.
Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: (4d8 + 12) bludgeoning damage, and the target is grappled (escape DC 16). The scorpion has two claws, each of which can grapple only one target.
Sting. Melee Weapon Attack: +14 to hit, reach 5 ft., one creature. Hit: (4d10 + 22) piercing damage, and the target must make a DC 15 Constitution saving throw, taking (12d10) poison damage on a failed save, or half as much damage on a successful one.
Description
Massive Celestial Scorpion, transparent swirling blue/purple/black with white and yellow stars sparkling within. The tip of the stinger glows green with an ethereal light.
Strength & Constitution Bonus: The scorpion’s physical strength and endurance are enhanced, providing an additional +2 to Strength and Constitution checks and saving throws while in this form.
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