Large Undead (Ambusher, Brute), Unaligned
AC 17 Natural    Initiative +0 (10)
HP 120 (11d10 + 55)
Speed 40 ft., Burrow 40 ft.
Mod Save
STR 19 +4 +4
DEX 11 +0 +0
CON 21 +5 +5
Mod Save
INT 2 −4 −4
WIS 10 +0 +3
CHA 5 −3 −3
Skills Perception +6
Immunities Poison; Exhaustion, Poisoned
Gear 5K gem
Senses Darkvision 60 ft., Tremorsense 120 ft.; Passive Perception 16
Languages --
CR 6 (XP 2,300; PB +3)
Traits

Stench. The zombie's decomposing body can overwhelm its foes' senses and cause nausea. A creature that starts its turn within 5 feet of the zombie must succeed on a DC 15 Constitution saving throw or be poisoned until the start of its next turn. On a
successful saving throw, the creature is immune to the zombie's Stench for 24 hours.

Undead Fortitude If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. The bulette makes two Bite attacks.

Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 17 (2d12 + 4) Piercing damage.

Deadly Leap. The bulette spends 5 feet of movement to jump to a space within 15 feet that contains one or more Large or smaller creatures. Dexterity Saving Throw: DC 15, each creature in the bulette’s destination space. Failure: 19 (3d12) Bludgeoning damage, and the target has the Prone condition. Success: Half damage, and the target is pushed 5 feet straight away from the bulette.

Rising Burst (Recharge 6) The bullete bursts out from underneath its victims. This sprays rock and dirt into the air and causes the ground around it to shake violently. Each creature standing within that 20-foot cube area centered on the bulette must make a DC 15 Strength saving throw. A creature takes 16 (3d10) bludgeoning damage and is knocked prone on a failed save, or half as much damage and isn't knocked prone on a successful one. Additionally, the ground in that area becomes difficult terrain until cleared. Each 5-foot-square portion of the area requires at least one minute to clear by hand.

Bonus Actions

Leap. The bulette jumps up to 30 feet by spending 10 feet of movement.

Description

Zombies Bulettes 

Also called “land sharks,” bulettes are single-minded predators that burrow under, leap over, and burst through obstacles in pursuit of their quarry. They burrow rapidly just belowground. On sensing movement, they erupt from below, attempting to catch prey in their oversize maws.  Bulettes range under vast territories. They often threaten animal herds, and they can wipe out whole farming communities.  Zombies are unthinking, reanimated corpses, often gruesomely marred by decay and lethal traumas. They serve whatever supernatural force animates them—typically evil necromancers or fiendish spirits. Zombies are relentless, merciless, and resilient, and their dead flesh can carry on even after suffering grievous wounds. While they can follow simple orders, they rely on primal drives rather than thought. They fulfill commands by working tirelessly or battering through foes, but they are easily stymied by barriers or unexpected circumstances.

Zombies are usually created from Humanoid corpses, but the remains of other creatures can also become zombies. Such monstrous zombies might possess the strength they had in life or a measure of their supernatural abilities, but they employ such abilities haphazardly at best.

5 Zombie Juice (vial) An absolutely putrid collection of drippings and fluids from a reanimated corpse. While it smells awful, the necromantic magic in it allows it to act as a powerful
preservation agent. Fittingly, necromancers use this very juice to keep their more valuable experiments fresh, often farming lesser zombies for more of this chemical. 3 cp 1 lb.     

10 Bulette Teeth (small pouch) Capable of puncturing even steel armour, bulette teeth are well regarded as materials for crafting daggers and spears. Some cultures even consider bulette hunting to be a rite of passage, using the weapon made from their kill for the rest of their adult lives. 11 gp 2 lb. Dagger, +1 (DMG) or Spear, +1 (DMG)                                             

15 Bulette Claw (x4) Capable of powerful digging, the bullette claw makes for a wonderful weapon base, one that is capable of piercing rock and metals alike. 8 gp 10 lb. Stone 
Cleaver Weapon


22 Bulette Hide While the bulette relies on its powerful jaws and claws to tunnel through solid rock, it is aided by a layer of rock dissolving slime that it exudes constantly from its hide.
When harvested quickly, the hide itself retains this property and can be crafted into protective equipment for subterranean adventurers. 60 gp 50 lb. Stone Swim Armour  

 

Monster Tags: undeadambusherbrute

Habitat: GrasslandHillMountainPlanar (Shadowfell)Underdark

TomS82002116

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