Medium Humanoid, Neutral Good
Armor Class 14 Natural Armor
Hit Points 24 (4d8 + 6)
Speed 20 ft., Swim 50 ft.
STR
12 (+1)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
8 (-1)
Skills Athletics +3, Perception +5
Damage Resistances Lightning
Damage Immunities Thunder
Senses Darkvision, Passive Perception 15
Languages Aquan, Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Amphibious. The bladerbusse can breathe both air and water.

Innate Spellcasting. The bladerbusse's spellcasting ability is wisdom. They can cast the following spells once per day:

1st level: Create/Destroy Water, Thunderwave.

2nd level: Darkness, Snilloc's Snowball Swarm.

3rd level: Daylight, Lightning Bolt, Wall of Water, Water breathing, Water walk.

4th level: Watery Sphere

 

Actions

Blader Spear. Melee Weapon Attack: +3 to hit, reach 10 ft., 1 target. Hit: 11 (4d4 + 1) piercing damage. 

Blader Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit:  7(2d6+1) slashing damage.

Multiattack. The bladerbusse makes one spear and two scimitar attacks.

Description

   The bladerbusse are a race of highly intelligent aquatic creatures, ever at war with their cousins, the ulebusse. They resemble tall, stocky humans with scales covering their entire body and four arms ending in long, webbed hands. Their backs are covered in razor sharp, scimitar-like blades, and their feet each end in a large flipper.

   The bladerbusse are generally good creatures. They abhor suffering and inhumane acts, and will fight against evil if possible. They prefer to stay near their favored environment, however, and will only leave the coast if absolutely necessary. In addition, they are extremely protective of their villages. None who haven't proven themselves worthy may enter them without brute force, and even then the bladerbusse will fight them if they try.

Habitat: CoastalUnderwater

SirNatureWriter

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