Tiny Celestial, Neutral Good
Armor Class 15 (leather armor)
Hit Points 2 (1d4)
Speed 10 ft., Fly 40 ft.
STR
3 (-4)
DEX
18 (+4)
CON
10 (+0)
INT
14 (+2)
WIS
13 (+1)
CHA
11 (+0)
Skills Perception +3, Stealth +8
Senses Passive Perception 13
Languages Common, Elvish, Sylvan
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions

Longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

Shortbow. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.

Heart Sight. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.

Invisibility. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.

Description

This sprite unlike it's fey cousins is from the Celestial Realm.  Celestial Patrons sometimes will these beings to protect consecrated lands from evil.  Occasionally one is provided to celestial warlocks to oversee a patron's contract and ensure the warlock adheres to their patron's tenets.  If the Sprite uses it's heart sight and sees your heart aligned with themselves and the tenets of their patron, they quickly form a bond with their warlock. 

It is not unheard of for a Celestial Sprite to guard their master's grave forever loyal.

Habitat: Forest

Achillez

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